Thursday, 30 September 2010

Codes and Conventions of Websites.

Jakob Nielsen has 10 Usability Heuristics. They are called Heuristics because they are suggestions of things to consider than orders to abide by. These are the ten general rules for user interface design.

  • Visibility of Systems Status; The system should always tell the user what is going on so that they don't become inpatient with the system.


  • Match between system and the real world; The system should use terms and language the users know. It should use real world conventions and appear in a correct order.

  • User Control and Freedom; If a user clicks on an unwanted connection there should be a clear way back to the original site. This means easy undo and redo.

  • Consistency and Standards; Things should be easy to understand, straight forward and constant.

  • Error Prevention; Evan though there are error messages that pop up there should be a system that prevents the error from even occurring. The system should search for errors before the user continues to the site, and then it should still give them an option or alert them a error may occur.

  • Recognition rather then Recall; The options should be clear at every point of the site. This will help the user minimize their memory load. This is because they will not have to remember one thing to another. Instructions for direction and use of the system should be clearly shown and also visible where ever the user is on site.

  • Flexibility and efficiency of use; This could be an unseen device seen device by the user of the programme. This could be an accelerator for example, it could often speed up the interaction of the system and could also boost the rate at which the computer runs.

  • Aesthetic and minimalist design; The programme should not have any written text that is not necessary or rarely needed. It should also minimize the amount of unneeded text to free up space the more relevant stuff.

  • Help users recognize, diagnose, and recover from errors ; When a problem is found they should be explained to the user in plain language no coding. They should also explain how to resolve the problem of automatically try to tackle it.


  • Help and Documentation; Although a lot of sites use documentation for help this often gets in the way of what we want. This information should be either hidden away, or made smaller for the user to look for. How ever nothing should go wrong on the site so help information should not be needed much.

Wednesday, 29 September 2010

History of Internet

The purpose of the internet when first created in 1962 was to address the US Military's concern about survivability of their communications networks. As their first step they inter-connected computers in the Pentagon. J.C.R. Lickider was selected to be head of the Information Processing Technology Office (IPTO). Later Lickider's sucessor Ivan Sutherland got Lawrence Roberts to start a project to make a network. This is when the United States Air Force recommended packet switching oposed to circuit switching for a better network robustness and survivability.

After much work, the first two nodes of what would become the ARPANET were interconnected between Kleinrock's Network Measurement Center at the UCLA's School of Engineering and Applied Science and Douglas Engelbert's oN-Line System (NLS system) at SRI International in Melno Park California, on 29 October 1969. The third site on the ARPANET was the Culler-Fried Interactive Mathematics centre at the University of California at Santa Barbara, and the fourth was the University of Utah Graphics Department. In an early sign of future growth, there were already fifteen sites connected to the young ARPANET by the end of 1971.

However people also say the Internet was the result of some visionary thinking by people in the early 1960s who saw great potential value in allowing computers to share information on research and development in scientific and military fields. J.C.R. Licklider of MIT, first proposed a global network of computers in 1962, and moved over to the Defense Advanced Research Projects Agency (DARPA) in late 1962 to head the work to develop it. Leonard Kleinrock of MIT and later UCLA developed the theory of packet switching, which was to form the basis of Internet connections. Lawrence Roberts of MIT connected a Massachusetts computer with a California computer in 1965 over dial-up telephone lines. It showed the feasibility of wide area networking, but also showed that the telephone line's circuit switching was inadequate. Kleinrock's packet switching theory was confirmed. Roberts moved over to DARPA in 1966 and developed his plan for ARPANET. These visionaries and many more left unnamed here are the real founders of the Internet.

The internet today uses Transmition Control Protocol (TPC) and Internet Protocol (IP), these where researched and and engineerd by computer scientists Robert Eliot Kahn and Vinton Gray (also know as Vinton Cerf).

LIIAR;

Language: Language in the media industry is specific terminology used to describe something like a magazine front cover, web page or any media text. Examples would be the different conventions used to do this.

Institution: The institutions in media are organisations, companys that produce media products. E.g; Magazines, web pages e.g. BBC and ITV. For this task I will be the institution as i am the one hosting the website.

Ideology: Ideology is a set if ideas that constitutes one's goals, expectations and actions. An ideology can be thought of as a comprehensive vision, as a way of looking at things, as in common sence or a set of ideas proposed bt the domaint class of a society presented to all members of this society.

Audiance: Consumers of media -"Buyer". The audiance of a media text varies from each media product. The artist or designer of the media text aims for and audiance, this is then resarched by questionairs or polls. The institution that produce may also only design for a specific audaince. The audiance of my website or T.V Channel would be idealy students of either college or universtiy. Adulst who are interested in cooking would also be interested in wathing videos on my website.

Representation: Representation refers to the construction in any medium of aspects of reality such as people places objects cultural identities and other concepts. These representations may be in speech, writing as well as still or moving picturse. All media text have a representation of something, youv'e just sot to look.

Tuesday, 14 September 2010

Brief

I have been requested to make a website for a new TV channel. This is to include a minimum of three hyper-linked pages with original images, audio and video extracts. I also have to include two of the three following;
  • a newspaper advertisement for the channel.
  • a double page spread for a listening magazine, focused on the channels launch.
  • an animated idnet sequence for the channel.
I have chosen to do the first two. Which are a newspaper article and a double page spread aimed to show the channel's launch.